1: This is the first pass at a Sinestro head. I’m trying to find something to hang his portrait on, something a little different from the what’s been done before. I’m trying things out on the right side of his face. When Georg reviews the pix and lets me know if I headed in the right direction, I’ll move the approved stuff to the rest of his face.
2: Here’s the Master Wax head. For me, it was all about the mouth, and what that particular gesture did to the rest of his face. Since he would be leaning down a little,
hooding his eyes would give me a more menacing expression. I probably spent too much time on the ears, trying to make them a little more organic. A guy’s got to take his fun where he can get it.
3:This is the first pass at the torso. Elongating his torso and arms would hopefully indicate his overall, long, slender body type. The open collar was too a little too far out of character, so we closed it up some a little later.
hooding his eyes would give me a more menacing expression. I probably spent too much time on the ears, trying to make them a little more organic. A guy’s got to take his fun where he can get it.
3:This is the first pass at the torso. Elongating his torso and arms would hopefully indicate his overall, long, slender body type. The open collar was too a little too far out of character, so we closed it up some a little later.
4: Here’s the second pass at his torso. Just tightening and cleaning. Hand is just a dummy for position.
5: This is where a great art director can help you pull you head out of your ass. It’s all about trust. Georg thought his lowered left hand felt a little too relaxed and didn’t convey enough power and tension. I always try and put more tension and muscle strain in the arm/hand that’s directing the action. I thought I’d done that. But I could have doubled the muscles in his left arm and it still wouldn’t have done what raising the arm and changing the position of the fist and wrist did (which I did later). Thank you, G.
5: This is where a great art director can help you pull you head out of your ass. It’s all about trust. Georg thought his lowered left hand felt a little too relaxed and didn’t convey enough power and tension. I always try and put more tension and muscle strain in the arm/hand that’s directing the action. I thought I’d done that. But I could have doubled the muscles in his left arm and it still wouldn’t have done what raising the arm and changing the position of the fist and wrist did (which I did later). Thank you, G.
6 :Pix of the Master Wax of Sinestro’s torso. I went in after these pix were taken and fanned down the fingers of his right hand and turned his left fist in and up a little which meant resculpting the forearm.
7: Once I had his sculpt approved, I made molds, cast a set re resins to build the base to. The character of his energy needed to be different than Green Lantern’s. There’s a lot more action and movement with Sinestro’s which would offset Green Lantern’s more majestic imagery.
8: Sinestro is broken down into six parts: The base, the energy ball (two parts) and both of his hands and Sinestro. These are pix of the resin Tool Parts.
Paint Master: This is s set of pix of the Paint Master. There’s a couple of nice little touches. Some of that stuff you just do for your own amusement. A good many of us in the business are pretty easily amused.
7: Once I had his sculpt approved, I made molds, cast a set re resins to build the base to. The character of his energy needed to be different than Green Lantern’s. There’s a lot more action and movement with Sinestro’s which would offset Green Lantern’s more majestic imagery.
8: Sinestro is broken down into six parts: The base, the energy ball (two parts) and both of his hands and Sinestro. These are pix of the resin Tool Parts.
Paint Master: This is s set of pix of the Paint Master. There’s a couple of nice little touches. Some of that stuff you just do for your own amusement. A good many of us in the business are pretty easily amused.
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